Don't get caught. Don't let go.

A memory heist TTRPG for two.

Every lock in this city can be picked and every guard bought. The one thing the two of you can't fake is trusting each other.

  • 2 players
  • No GM
  • One 2–3 hour evening
Pre-order · 50% off PDF · plays in one evening

Pre-order The Memory Trade

$4.99 $9.99 at launch
  • The 4-page preview the moment you pay
  • Every playtest build as it goes out
  • The finished game the day it's done
Pre-order for $4.99

Visa Mastercard American Express Discover, Diners Club, and JCB also accepted.

Secure checkout by Stripe.

30-day money-back guarantee Email us inside 30 days and we'll refund you in full.

The banks hold what people were.

Two thieves hold the one thing in this city that is not on paper: each other. Everything else is collateral. Coin-interest is forbidden, so the great houses collect memories, names, and years of a life instead, bound into glass and locked inside vaults guarded by contracts that bite.

The magic is not what lights the street. The magic is the thing you steal.

A first job starts with one impossible thing.

Use the tables in any fantasy campaign now, then follow the development of the game they were built for.

6

Things worth stealing

A wedding one spouse no longer remembers. A true name. A year cut from an engineer's life.

6

People who need them

Debtors, rivals, masked couriers, compromised heirs, and partners who know more than they admit.

6

Ways it gets personal

Because the best heist objectives arrive with an owner, a wound, and a price the thieves cannot ignore.

Questions couples ask.

Who is The Memory Trade for?

We're building this game for romantic couples who want one evening of pulling a job together, where the plan only holds if the two of you trust each other.

Do we need tabletop RPG experience to play?

No. If one of you has ever played anything (D&D counts), you'll be comfortable in minutes, and if neither of you has, the game teaches itself as you play. It's one evening, not a campaign commitment.

How do you play with no GM?

The game does the GM's job for you. Structured scenes and prompts ask the questions a GM would, and random tables and dice rolls decide events, actions, and outcomes, so neither of you has to run the world. All you bring is your imagination and some dice.

What system is The Memory Trade built on?

It's a Forged in the Dark game: a pared-down take on the Blades in the Dark SRD, a system built for crews of scoundrels running heists. We keep the parts that make a job tense and cut everything that assumes a GM and a crew of six.

When can we play it?

The Memory Trade is in development now. Pre-ordering gets you the preview today, every playtest build as it goes out, and the finished game the day it's done. First crews in get the most say in what the game becomes.

What if we don't like it?

Email help@2d6studio.com within 30 days of your pre-order and we'll refund you in full, no questions asked. You keep the preview either way.

Don't get caught. Don't let go.

The Memory Trade is in development now. Pre-order to join the first playtest crew and help us build a fantasy heist for two where trust is the resource you spend.

Pre-order · 50% off PDF · plays in one evening

Pre-order The Memory Trade

$4.99 $9.99 at launch
  • The 4-page preview the moment you pay
  • Every playtest build as it goes out
  • The finished game the day it's done
Pre-order for $4.99

Visa Mastercard American Express Discover, Diners Club, and JCB also accepted.

Secure checkout by Stripe.

30-day money-back guarantee Email us inside 30 days and we'll refund you in full.